Results
VRforDrugRehabilitation project is expected to build and enhance the capacity of probation services so they can create new sustainable methodologies of rehabilitation by using VR technology.
This project is also expected to improve the competencies of probation staff who work with young adult probationers with substance misuse problems. For the young adult offenders involved in the project, and even for those who might benefit from the project’s results after the project’s execution period has finished, it is expected that, by having a better physical and mental health, they improve their personal, social and professional competences.
This project is also expected to improve the competencies of probation staff who work with young adult probationers with substance misuse problems. For the young adult offenders involved in the project, and even for those who might benefit from the project’s results after the project’s execution period has finished, it is expected that, by having a better physical and mental health, they improve their personal, social and professional competences.
Expected impacts
After the end of the project, the following impacts are expected:
A. Short - and medium-term impacts:
B. Long-term impacts:
A. Short - and medium-term impacts:
- Enhanced awareness of people who are seeking for new, efficient and sustainable instruments, on the benefits of using technology tools for rehabilitation;
- Enhanced toolkits and enlarged repository of treatment programme options of youth worker probationers by delivering a new rehabilitation model using VR technology;
- Increased motivation of young adult probationers with substance misuse problems to engage and work towards rehabilitation;
- Increased positive approaches from family members towards their loved one’s drug problems and towards the rehabilitation process;
- Reduced stereotypes in the community towards individuals with drug problems;
- Enhanced awareness about new and innovative techniques that involve the use of technology;
- Positive changes and attitudes of young adult offenders with substance misuse problems, who participate in the project, towards avoiding substances, looking for a job, developing and/or protecting basic competencies (communication, anger management, controlling stress, healthy nutrition, doing exercise/sports, etc.);
- Increased working links between health centres, probation staff and technology organisations;
- Higher sense of role and knowledge complementarity for trainees, increasing transferability and replication potential.
B. Long-term impacts:
- Reduced relapse rate;
- Improved efficiency of youth probation staff in rehabilitating probationers with substance misuse problems;
- New and approved methodology using VR for drug addiction rehabilitation in probation systems at national and European level;
- Considerable savings in staff budgets by promoting an innovate and quality training for youth probation staff, improving their performance and professional motivation and, ultimately, enhancing rehabilitation opportunities;
- Valorisation and integration of the intellectual outputs in the strategic partnership organisations mainstream;
- Ongoing dissemination and adoption by other prison and probation services nationally and at European level (not only the curricula and training programmes, but the training model, combining blended learning with a work-based approach as well).